دوام كاملفي المقر5+ سنوات
Da Nang, , Vietnam
عن الوظيفة
Job Description
• Own and evolve scalable game systems (core gameplay, meta-progression, economy) so they support fast, low-risk iteration across a live GaaS title's full lifecycle.
• Design systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants.
• Act as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early.
• Audit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements.
• Own end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs.
• Partner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support.
• Confirm the impact of your work through live player data, KPIs, and analytics.
• Produce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from.
• Provide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management).
• Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders.
• Iterate on design taking in consideration playtests, player feedback, and data insights.
• Ensure timely delivery aligned with project goals, scope, and quality expectations.
• Develop and maintain clear and actionable design documentation.
Qualifications
Experience
• 5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title.
• Track record owning a major system or feature end-to-end, from concept through live iteration.
• Direct experience partnering with engineering on system architecture, tooling, or pipeline decisions.
• Familiarity with GaaS live production environments and iterative, metrics-driven development.
Knowledge & Skills
• Technical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers.
• Proficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches.
• Deep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility.
• Strong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…).
• Ability to independently audit existing systems, tools, and processes and propose concrete efficiency improvements.
• Excellent technical documentation skills - specs precise enough for direct engineering handoff.
• Proficiency with game development tools (e.g., Jira, Hansoft, Perforce).
• Solid understanding of production pipelines and development methodologies.
Nice to Have
• Experience contributing to multiple projects or different phases of production.
…