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Albatross

Senior Game Designer

Ubisoft
Media · Technology › UI/UX Designer
دوام كاملفي المقر5+ سنوات

Da Nang, , Vietnam

عن الوظيفة

Job Description • Own and evolve scalable game systems (core gameplay, meta-progression, economy) so they support fast, low-risk iteration across a live GaaS title's full lifecycle. • Design systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants. • Act as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early. • Audit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements. • Own end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs. • Partner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support. • Confirm the impact of your work through live player data, KPIs, and analytics. • Produce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from. • Provide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management). • Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders. • Iterate on design taking in consideration playtests, player feedback, and data insights. • Ensure timely delivery aligned with project goals, scope, and quality expectations. • Develop and maintain clear and actionable design documentation. Qualifications Experience • 5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title. • Track record owning a major system or feature end-to-end, from concept through live iteration. • Direct experience partnering with engineering on system architecture, tooling, or pipeline decisions. • Familiarity with GaaS live production environments and iterative, metrics-driven development. Knowledge & Skills • Technical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers. • Proficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches. • Deep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility. • Strong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…). • Ability to independently audit existing systems, tools, and processes and propose concrete efficiency improvements. • Excellent technical documentation skills - specs precise enough for direct engineering handoff. • Proficiency with game development tools (e.g., Jira, Hansoft, Perforce). • Solid understanding of production pipelines and development methodologies. Nice to Have • Experience contributing to multiple projects or different phases of production. …

الموقع

Da Nang, Da Nang City · 🇻🇳 فيتنامالتأشيرة والمعيشة في فيتنام ←
Senior Game Designer at Ubisoft (Da Nang)